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Sealion War

May 23, 2014 to May 25, 2014
Lions Gate

Vancouver, BC

Autocrat: Garet Doiron

Event Stewards

Eithne Rose - sharpbellsca [at] gmail [dot] com 

Garet Doiron

***

WAR!

... has finally stopped between two ancient enemies. Eideard and Uilliam, respected and respective Barons of Seagirt and Lions Gate have brought the endless fighting to an end; they have declared that their two Baronies shall now enjoy a magnificent and well-earned peace, to last while these two noble men bear their Baronial Coronets. So unless something happens to either one of them, we'll have an enjoyable summer picnic full of friendly competitions.


***

Picnic Points

1) Friendly heavy field "competition"

First, a friendly words on armour inspections!

Please please PLEASE have your kit in good repair before you start. This will include helmets (grills and padding). I have personally seen two failed helms due to padding in the in last two months – so we WILL be checking your padding as part of armour inspection.

Other than the first scenario, “dead from behind” and “dead on the ground” will be used.

A) Opening scenario:
i) Each side declares 12 fighters and a champion. The fighters kneel on opposite sides of a picnic blanket (one Seagirtian, one Lions Gater on each blanket), scattered about on the grass of the field. Should one side have less than 12, then we go with their total force...and reduce the number of blankets.
ii) The Champions insult each other, throw down, and battle to the death! (War point)
iii) At conclusion of that fight, immediately as one (or both) drops dead, an air-horn blows and lay-on begins for all our other kneeling picnic goers. There is no war point for the team melee; this is melee for the heck of it (or revenge). This is a team melee, and one side will have their surving champion to assist them (well, if he survives). Please remember this is a melee, and death from behind does not apply in a melee – do not hit your foe from behind, move into their line of sight before you engage!

b) Once the dust clears and we have a surviving last side standing...we move (after a water break) to an open field battle, with the side you chose to fight for when you arrived, (after all, our field being a level field) for a war point. Combat archery is in play.

c) Bridge battle (just 'cause), for a war point. Loser must also agree that ferries are a foolish invention, and we should build a bridge. Combat archery is NOT in play.

d) Castle battles - timed to hack your way in, unlimited resurrections on the outside, 2 resurrections (thus, 3 lives) on the inside. War point to the fastest to crush the defenders. Combat archery is in play. War point for this one.

e) Woods battle again for the last war point of the 5. The winner of the Castle battle can chose to fight this as an open field battle instead if they wish, as the woods are moderately untamed. Combat archery is in play.

f) If anyone is still breathing at that point, zombie battles to exhaust the lot of you.

I would ask any fighters who could, to stay on the field once the fighting is over, to assist as Marshals for the rapier fighters (who are up next).

2) Fun-filled rapier field "competition"

There will be 5 distinct scenarios for our picnic. This is normally where we would say that each is worth a point toward some competitive end, but since this is MERELY A PEACEFUL PICNIC, then surely it will be enough to walk off the field with an enormous sense of well being instead, right? Right!

a)    In the spirit of joyous comraderie, we will start the picnic with... a cook-off! O Yes, my gentle friends!

 

 Each side will (secretly) select three.. uh.. PICNIC CHAMPIONS; one to be in charge of the meat, one in charge of soup, and one in charge of dessert. Once chosen, the champions will be revealed, and each pairing will then compete in a best 2 of 3 contest (dessert maker vs dessert maker, meat vs meat etc.) using.. uh.. materials at hand. Of course, in the event of inclement weather or COMPLETELY UNFORSEEN DISRUPTIVE CIRCUMSTANCES, the MIC may slightly alter victory conditions..

 

 b)    The Picnic Area – Next, each side will need to make sure that the picnic blankets are secured against sudden gusts of wind, or ANY OTHER DISRUPTIVE FORCES.

 

 Three blankets will be placed in the field, and helpful gentles will be asked to help hold these blankets down... with any long, sharp, pointy objects they may just happen to have on them. As incentive, the MIC will take note at several intervals which side is currently holding down more blankets (at least one long pointy object pinning it down), and at the end of the scenario, will reward the most helpful side accordingly. Maybe with a cookie. Maybe not.

c)    After the picnic, we will gather to dance and sing and celebrate our love for the bridges that bring our people together, for surely, there is no finer way to cross bodies of water than the noble bridge.

We shall perhaps take turns trying to cross the bridge repeatedly. It is a small bridge, but surely we can politely take turns, for it would be quite rude if we were to TRY TO CROSS THE BRIDGE IN OPPOSITE DIRECTIONS AT THE SAME TIME. FOR A POINT. Yes, quite rude indeed.

 

 d)    And then, some lovely hunting in the forest. We shall all gather in the woods, where both sides shall meet with a lovely compliment of weapons and whatever small rubber band handgonnes as may be, and we can perhaps join in the pursuit of wild game OR WHATEVER OTHER TARGETS AVAIL THEMSELVES.

e)    And then, alas, the picnic will be over. We will all leave as friends, revelling in this wonderous peace between our people. Only crumbs will remain, to be fought over by the ants.

Yes. The rapier-wielding ants, who by their very nature will fight to the death to PROTECT THEIR DUTIFULLY ELECTED QUEEN, from the other ant colony. For only the ant queen can regen.. er.. replace drones that die in the service of the colony (after a slow count), and if that queen dies, then all is lost. 

3) Target Archery

It's all good fun until someone loses an eye...
And then it is a scavenger hunt!
Scenario A – A Friendly Game of Darts (Populace Shoot)
Two targets, one for Lions Gate and one for Seagirt, will be set up with a dartboard target face. Archers will loose three arrows at their target scoring the dartboard value for their three arrow. A cumulative total will be recorded for each side with highest score.
Scenario B – Stump Shooting
Various “stumps” will be set up on the range. These will be used for a game of Hoyles where each archer will be allowed two arrows. The side with an arrow closet to the mark on the stump wins a point. First team to a predetermined number (nominally 5) wins.
Scenario C – the Picnic Blanket Raid

Two picnic blankets will be set up with a loaf of bread, some cheese, and some salami. Using fishing arrows, the goal will be to steal the other team's food. Fastest time to get all three wins.

4) Bardic: Best performance themed for "The End of Battle". This can be a lay on the futility of war, a victory march, or anything similar and related.

5) A&S: Most heraldic encampment. Flags! Labels on everything! Colour, pagentry, and devices!

6) Merchant Point: Our merchants will all have a list on which to record anyone who makes a purchase, and which Barony for which they declare. The declared Barony with the most number purchases wins the point.

7) The Children's Point (best of three):
a. Children's archery
b. Boffer tourney (knock the block off your opponent's helm)
c. Thrown weapons (castle cut-out bean-bag toss)

***

Event Schedule

Friday

4pm - Site opens
8:30pm - Sergeantry and Courtiers Meeting, Baronial Pavilion

Saturday


9am   - Opening court
10am - Heavy armour inspection begins
        - Children's war point begins
        - Range opens
        - Classes: Bookmaking/ Voice Class for Heralds/ How to run Lists

10:45am - Heavy Combat Scenarios begin
12pm - Classes: 
Life of Eleanor of Aquitane/ Wearing of Period Veils/ So you're thinking of Event Stewarding???

1pm - Rapier armour inspection begins
       - Judging begins for A&S
1:45pm - Rapier Combat Scenarios begin
2pm - Classes: 
Medieval Plagues/ Knotwork Grid
4pm - Archery begins
5pm - Classes: Making Demis/ Sword Combat in the Bolognese style/ Favours 
7pm - Bardic shall begin
9pm - Bardic circle

      - Range closes

11pm - Quiet time begins

Sunday

8:30am - Baroness's stroll
10am - Judging ends for A&S
        - Classes: 
Making Basic Garb/ Fingerweaving

11am - Point totals are added for merchants
12pm - Closing court
3pm - Site Closes

Classes

 

 

Note: Pre-registration is preferred, especially for Demi class. Contact Margaret at ghmargaret@yahoo.com to pre-register. Payment at event. Please bring chair. 

Sword combat in the "Bolognese style" - Master Guidobaldo Marco Odo Romeo d'Aquila
Cost 0

Maximum students 10

Time 1.5 hrs

An introduction into the sword combat of northern Italy in the renaissance. This is a cut and thrust style and is intended to be an introduction to single cut and thrust combat. S.C.A. Legal rapier is adequate for this class, a back sword preferred. This is a non combat class and no experience is necessary.

 

How to Run Lists - Dame Elena de Maisnilewarin
Cost 0

Maximum 8 students

Time 2 hrs

Ever wondered how the lists people handling running a tournament? Ever wanted to help, but weren’t sure what to do? Come learn how to run lists, from small branch lists to the Kingdom Crown Tourney level. We’ll cover registration requirements and a variety of tournament formats: round robins, double and single elimination, wins/losses, squires/cadets and maybe a few more. A handout will be provided which includes list forms. Instructor has two years branch lists experience, two years principality lists experience and is the current Kingdom Minister of Lists. No children, please.

 

Beginner Knotwork (Grid) - Dame Elena de Maisnilewarin
Cost 0

Maximum students 10

Time 2 hrs

Are you new to knotwork, or have already taken Beginners’ Knotwork (Bains) and want to learn a new method? Learn to make knots that are easy, simple and fun. All materials will be supplied by instructor. No children under 13, please.

 

How to Wear Period Veils - Mistress Agnes Cresweke
Cost  $1

Maximum students 8

Time 2 hrs

How do those people look like that painting? What do I wear on my head when I'm 12th, 13th, 14th century. How does that veil stay in place?

 

Fingerweaving - HL Ylas Annasdoter
Cost $1

Time 2 hrs

Start at the beginning and learn the seemingly simple art of fingerweaving. Used for centuries this craft produces useful and beautiful cording.

 

Bookmaking - HL Ylas Annasdoter
Cost $5

Maximum students 5

Time 1.5 hrs

Create stitched binding book that fits easily into a pouch and has attached tie closure. Ylas has been creating these for years and has helped fill Lions Gate largesse with these delightful books.

Students bring scissors and needle.

 

Making Basic Garb for Newcomers - Niall an Bacach
Cost $1

Minimum students 4

Maximum students 8

Time 2 hrs

We will first discuss basic designs for dresses, tunics, pants,  capes, and accessories. I will also measure them so they can have an idea of how much fabric will be needed. I will be showing them some of the basic garb I have made and discuss basic sewing techniques. Fabric types will be discussed with pros and cons of each.

Students bring pen, paper, fabric samples if you have any.

 

Voice Classes for Heralds - Niall an Bacach
Cost $1

Minimum students 4

Maximum students 10

Time 2 hrs.

We will have a basic discussion of voice projection and care of throat.  A series of vocal warm up exercises will be explained and practiced.  A follow up of exercises to improve stamina and strength of voice will be worked on. This will be a full on workout to help the Heralds get through a busy event without straining their throats.

 

Medieval Plagues - HL Aelana Cordovera
Cost $1.50

Minimum students 2

Maximum students 12

Time 2 hrs

Learn about the different plagues that went through Europe.

Students bring paper and pen.

 

Life and Times of Eleanor of Aquitane - HL Aelana Cordovera
Cost $1.50

Minimum students 2

Maximum students 12

Time 2 hrs

Who was Eleanor? Where did she come from? Why do we remember her?

Students bring paper and pen.

 

Event Steward - Mistress Desiree Aurelia Chirastella
Cost 0

Maximum students 8

Time 2 hrs

This class will help to enable more of our members to step into the Event Steward roll in the SCA.

 1) Types of events - Camping/ Day events. Branch Traditional, Gatherings or something NEW! (demos, A&S workshops, picnics, fight practice)

 2) Overview of official steps - bids, sites, forms etc. Branch financial policy

(Following this there will be a class decision as to which way to direct the conversation.  There are lots of details for each type of event and I'd rather not talk to unhearing ears!)

 *3) Event planning - as a class each student will choose an event to host. We will create a timeline and a rough outline of the event. I will encourage and support them through the event prosess to help them to become actual acting Event Stewards within the SCA.

Students bring an idea of an Event that they are personally interested in hosting, pen and paper for notes.

 

Demi Gauntlets - Sergeant Jayson of  House Werner
Cost $35

Minimum students 4

Maximum students 10

Time 1 – 2 hours

Students will have one demi gauntlet already cut out and they will be learning and completing the steps required to finish it. They will then have another supplied for them to complete from the beginning stages.

Students should bring any leatherworking tools, stamps, needlenose pliers they have. Wax thread and a chair as well.

 

Site Details

The areas around the barns (including the chickens) and the horses are off limits.  Please do not interact with the animals at all, except for Lucy (the dog) who will try to steal your food. This is a working farm, please ensure your children are aware of this restriction otherwise you and your child may be asked to leave the site.

> If you have a scheduled riding lesson with The Grene Wode, you will have to do so in mundane garb. Please contact Nancy Hedge for additional details.

Smoking is permitted in designated areas only! Please dispose of your butts properly as they make ponies and other critters sick.

Camp fires are allowed in raised braziers only, depending on current BC Forest Fire Information. Please see Gate or Event Stewards for current status.

Dogs are welcome. All dogs must remain under control of an owner at all times. This can be a crate/pen area, or on leash. If they are on leash, this must be connected to a human over 16yrs who is responsible for the dog. Please pick-up after your dog! Please do not leave your dog unattended!  If you do not have control over your dog, you (and the dog) will be asked to leave the site.

There is potable water on site, and a hose has been provided for this purpose.  There are also showers to be on site. Please respect water usage, as the source is a well (don’t leave it running).

Parking is in the designated parking area only. Please, unload your vehicle and return it to the parking area once you are done. Do not block the roads.

Camping is generally organized so that noisy camping is at one end. It’s not a huge site, though, so expect to hear some noise even in the quiet areas.  As such, we ask that drumming stops by midnight, and generally boisterousness by about 1am. Never wake a sleeping dragon or event steward.

The site closes at 3pm on Sunday, to allow the event staff to clean up. Please be off site by then (or expect to be recruited to help clean up). We have a small dumpster for you to use and recycling bags for bottles and cans – please sort your recycling out from the dumpster!

***

Price

Camping - Adults $20/ Youth $15/ Children under 12 Free

Day trip -  Adults $15/ Youth $10/ Children under 12 Free

Scenario’s for Heavy Combat, Sealion Picnic:

First, a friendly words on armour inspections! 

Please please PLEASE have your kit in good repair before you start.  This will include helmets (grills and padding).   I have personally seen two failed helms due to padding in the in last two months – so we WILL be checking your padding as part of armour inspection.

Other than the first scenario, “dead from behind” and “dead on the ground” will be used.

1) Opening scenario:
a) Each side declares 12 fighters and a champion.  The fighters kneel on opposite sides of a picnic blanket (one Seagirtian, one Lions Gater on each blanket), scattered about on the grass of the field.  Should one side have less than 12, then we go with their total force...and reduce the number of blankets.
b) The Champions insult each other, throw down, and battle to the death! (War point)
c) At conclusion of that fight, immediately as one (or both) drops dead, an air-horn blows and lay-on begins for all our other kneeling picnic goers.  There is no war point for the team melee; this is melee for the heck of it (or revenge).  This is a team melee, and one side will have their surving champion to assist them (well, if he survives).  Please remember this is a melee, and death from behind does not apply in a melee – do not hit your foe from behind, move into their line of sight before you engage!

4) Once the dust clears and we have a surviving last side standing...we move (after a water break) to an open field battle, with the side you chose to fight for when you arrived, (after all, our field being a level field) for a war point.  Combat archery is in play.

5) Bridge battle (just 'cause), for a war point.   Loser must also agree that ferries are a foolish invention, and we should build a bridge.  Combat archery is NOT in play.

6) Castle battles - timed to hack your way in, unlimited resurrections on the outside, 2 resurrections (thus, 3 lives) on the inside.  War point to the fastest to crush the defenders.  Combat archery is in play. War point for this one.

7) Woods battle again for the last war point of the 5. The winner of the Castle battle can chose to fight this as an open field battle instead if they wish, as the woods are moderately untamed.  Combat archery is in play.

8) If anyone is still breathing at that point, zombie battles to exhaust the lot of you.

I would ask any fighters who could, to stay on the field once the fighting is over, to assist as Marshals for the rapier fighters (who are up next).


YIS

Garet

More information to be added shortly....Combat, games, picnic, merchants!

Find the event on FaceBook at  https://www.facebook.com/events/1444708522433361/

Let us know you are coming!

 

Site Info:
Name: The Grene Wode
25133 O Ave
Langley, BC

Directions to Site:

 

Site Info

Name
The Grene Wode (Donatello's Farm)
25133 Zero Ave.
Aldergrove, BC V4W 2H4

Directions to Site

> From the East: Make your best way to HWY 1. Take HWY 1 West. Get off at 264, heading South. Turn Right at 0 Ave. Event is on your right hand side after 256 St and before 248 St.

> From the West: Make your best way to HWY 1. Take HWY 1 East. Get off at 264, heading South, follow directions above.

> From the South: Make your best way to Guide Meridian (WA539, Meridian St. or exit 256 on the I5.) Cross the Border at Lynden/Aldergrove crossing. Turn left at 0 Ave. Event is on your right hand side after 256 St and before 248 St.


 



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