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Tournament of Armies V

August 01, 2014 to August 04, 2014
Lions Gate

Vancouver, BC

Autocrat: Callen Drakkar device7033OP


A Tournament of Armies V - End of Days


          End of Days

Day of Wrath and Doom impending,

Heaven and Earth in ashes ending!

Death is struck, and Nature quaking,

End of Days! End of Days!


Heed the call Warlords all

Time has run and all must fall

Your final stand in Heaven's Hall

Tournament of Armies V End of Days

Gate Fees:

Adult:          $20

Youth:          $15

Family Cap:  $50

Day Fee:        $15


Glory in the bloodshed that is the Final Battle. Bands of Warriors, Archers, Artisans and Scientists, supported by mighty Households, gather August 1st to August 4th at the Grene Wode to Wage in the final days.

Build your army. Warlords - gather your armoured, your rapiers, your archers, your devisers and ensure you bring the backbone of any battle - your service army.


Building your Army


You can have 10 heavy fighters in your heavy unit, BUT, knights and combat archers take 2 slots. So a unit of 2 knights and 1 combat archer could have 4 regular heavies to fill it out to 10 slots.

Heavy units earn Coins.



You can have 4 rapier fighter in your rapier unit, BUT, white scarves take 2 slots. So a unit with 1 white scarf could have 2 regular rapier fighters to fill it out to 4 slots. An RBG with 10 shot is 1 slot. No gleaning.

Rapier units earn Coins.



You can have 10 archers in your archery unit, BUT a goose takes 2 slots. A unit with 3 geese could have 4 regular archers to fill it out to 10 slots.

Archery units earn Negative Regen (NR) boons.


Arts and Science

There is no limit to the number of Arts and Science people you can deploy.

A&S units earn Regeneration (Regens) boons.



There is no limit to the number of Service people you can deploy.

Service units earn Coins.

All Activities earn 5 coins per hour (Subject to change during event planning)

  • Gate / Lists
  • Watch / Marshaling
  • Waterbearing / Teaching / Other



There is no limit to the number of Equestrians you can deploy.

Equestrians earn Coins



There is no limit to the number of Bards you can deploy.

Bards earn Coins



What can I Buy with the Coins we earn? 

(Prices subject to change during event planning)


You can buy Fighters and Boons!

Heavy Fighter - 10 coins

Knight - 20 coins

Combat Archer - 20 coins


White Scarf - 20 coins

Rapier Fighter - 10 coins

RBG with 10 Shot - 10 coins


Goose - 30 coins

Archer - 10 coins


Boons  (Prices subject to change during event planning)

Regen - 10 coins

Negative Regen - 10 coins


What are the Scenarios and other Tournaments?



Friday Night

Scenario 1 - Knight err...... Night Shoot

Confident in the Knights ability to fend off all who would oppose them, a Squire has decided to set up lanterns to ease the Knights way about camp! Noble Archer...  Can you show the Squire the error of his ways?

Earns Negative Regens


Saturday Morning

Scenario 2 - Good vs. Evil

Before you are the hearts of good and evil.... can you take out the evil ones?

Earns Negative Regens


Scenario 3 - The Demons have taken the Abbey

Demons! In the Abbey.......

The horror.... Demons have taken the Abbey and the monks have had to abandon the brewhouse! Can you help wrest control of Abbey back?

Earns Negative Regens


Scenario 4 - The Great Old(ish) One

His noodly appendages reach out to change all they touch.

"Thou shalt have no other monsters before Me."

I am the Flying Spaghetti Monster.....

Earns Negative Regens


Saturday Afternoon

Children's / Youth shoot.

After that, Royal Rounds and IKAC's for all

Earns Negative Regens


Thrown Weapons

Anyone can throw. There will be an image on the target and a point given for every weapon that sticks.

Earns Coins


Arts & Sciences

An "End of Days" Processional at Opening Court, where each participating Army will be awarded Regens on the spot [by the Baron of Lions Gate] for its shock-and-awe demonstration of apocalyptic prowess in all martial, bardic, dance and artistic fields.

An A&S Competitive Exhibition on Saturday on the theme End of Days In Any Medium, with short presentations and judging [Saturday noon,] on the criteria of Craftsmanship (functionality, difficulty and detail), Authenticity (of materials, tools, methods and purpose), Elegance (creativity, originality, knowledge, display and fit to theme) and Documentation (one page to be part of the exhibit and to support the above). Many Regens will be awarded to the artisans to be passed on to their Warlords, for Best in Show, Honourable Mention in other categories at the discretion of the Judges, and Worthy Participation.

An A&S Siege Competition, on a surprise theme to be announced on Friday and assembled on-site from whatever competitors have brought, borrowed, bought or found there. Short presentations and judging Sunday at 10 am, before the day's battles. Criteria as above, except no written documentation will be required. Again, Regens will be awarded.


Heavy & Rapier

Day 1

Counting Coup

1 coin per armband brought back to Lists.  Once a fighter reports to Lists  they may not re-enter fray.  Dead fighters do not report - any armbands on a dead fighter may be taken.  Fighters left on the field after 30 minutes are dead and not counted.

 30 minute time limit.  A 15 minute warning will be given.


Capture the Flag + Counting Coup

Each Warlord will be wearing a SPECIAL flag.  Bringing a SPECIAL flag back to lists is worth 10 coins.  All fighters will be wearing counting coup flags, and each is also worth 1 coin.  Bonus of 1 coin per man left alive in your unit. Once a warlord reports they may not re-enter fray.

30 minute time limit.  A 15 minute warning will be given.


Merge Round = Challenge Round

No coins earned.  Challenges predicated on highest coins - high coins challenge down.  The Challenged Warlord selects the Scenario. Winner of challenge becomes Warlord of both.


Coin Round = Scenarios

Win scenario for 25 coins + 1 coin for every warrior left standing.

Low coins challenge up.   The Challenged Warlord selects the Scenario


Day 2

Push Battle

Once all the warbands have been merged into 2 armies, they engage in push battle for the final victor.

Rapier will be resolved on Saturday.

Heavy will finish Saturday with 2 armies and on sunday engage in 2 coin rounds followed by Push Battle for the final victor and Warlord.



Castle Battle

Gate Battle

Bridge Battle

Open Field

Forest Battles



Friday PM: Nervous Newcomers Bardic Circle,a Pick Pass or Play (facilitated) Bardic Circle, contests for Best Youth Performance, Best Lullabye, and Best War Chant. Coins will be ea

Saturday PM: Bardic Tournament. To the theme End of Days, this will be a standard double elim format, theme tourney, with themes for each round drawn from a hat and each competitor given five minutes to come up with a competition performance on that theme. Themes will include Death, the Otherworld, Judgement, War, Famine, Rapture and Wordfame. Bards are matched up and perform back to back, and then the bard who feels his performance was NOT the winner opts to take the loss. Coins plus prizes for first and second place in the Tourney, for Best Death and for Honourable Conduct, as chosen by the other competitors.



Four Horsemen Challenge:

Arena is set up with a tilt with the quintain at X, four rings standards along the west wall, a large javelin target at A, heads posts randomly set throughout, and an assortment of food objects suspended on fences, placed on the tilt or otherwise dispersed. The heads posts are labelled with the names of Kings of England, the Javelin target is set with fluid filled balloons. There are Boon tokens hidden in each of the events. Each quandrant of the ring has a dedicated groundscrewman, and a scorer overall. There will also be a flare judge who will watch the whole event and award points for riding with style, cleverness in puzzle solving, and/or good horsemanship. 

Death: slay as many of the Kings as possible, in the order they actually died! One head will bear a Boon token.

Pestilence: throw Javelins to burst as many "pustules" as possible. One balloon will bear a Boon token.

Famine: gather as many food items as possible from the stashes in the arena. One food item will bear a Boon token.

War: one strike of the Quintain (must make it spin) enters one for the War challenge: highest cumulative score from the other challenges will decide the winner. A Boon token will be placed on the quintain, to go to whoever dislodges it.


Which Quid Game:

Arena is cleared of all obstacles, and three target rings are placed on opposite corners. Players are divided into teams, and paired up according to skill (W, T or C). A ball or beanbag is the Quiffle, and must be tossed through the target rings to get points, five points for the big ring, ten for the small. It can be blocked by an opposing player with sword or with racquet. After a set number of minutes, players switch out until everyone has had a turn to try and score points. At random times a fifth rider may enter the ring, bearing on their belt a winged ball in a sock, which, if retrieved, scores the retrievers side fifty points and ends the game. 


Other challenges:

Flag race: pomp and ceremony a big bonus. Ride pretty, win coins!

Egg and spoon: all competitors are given an egg on a spoon which they must carry in one hand. Lined up across the width of the ring, the caller calls for them to proceed down the arena at walk, then turn and walk back, then trot, turn and trot back, etc, until only one egg remains on its spoon.

Ride a buck: each rider places a strip of paper under their knees and then rides under the direction of a caller at all gaits safe, until only one rider has a strip left under their knee. Even more fun if bareback


University of Tir Righ

Classes later Sunday, at 11:00-13:00, 14:00-16:00 and 16:00-18:00, organized by the Lady Aelana Cordovera for the University of Tir Righ.  Registration on site  



Niall    Basic Garb

Ylas    Finger Loop Braid



Ylas     Bookbinding

Azure  Bardic Boot Camp

Niall     Voice Heraldry



Azure   Intermediate Bardic

 Ian      Intro to Bodhran         


Costs will be about $2.00 for handouts

Still room for more teachers to sign up






Site Info:
Name: The Grene Wode
25133 O Ave
Langley, BC

Directions to Site:

Last Event's Directions:

Site Info:

Name: Donatello's Farm (The Grenewode)

25133 Zero Ave.

Aldergrove, BC V4W 2H4

Directions to Site: 

From the East: Make your best way to HWY 1. Take HWY 1 West. Get off at 264, heading South. Turn Right at 0 Ave. Event is on your right hand side after 256 St and before 248 St.

 From the West: Make your best way to HWY 1. Take HWY 1 East. Get off at 264, heading South, follow directions above.

 From the South: Make your best way to Guide Meridian (WA539, Meridian St. or exit 256 on the I5.) Cross the Border at Lynden/Aldergrove crossing. Turn left at 0 Ave. Event is on your right hand side after 256 St and before 248 St.



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