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Tournament of Armies V

August 01, 2014 to August 04, 2014
Lions Gate

Vancouver, BC

Autocrat: Callen Drakkar device7033OP


Day of Wrath and Doom impending,


Heaven and Earth in ashes ending!


Death is struck, and Nature quaking,


End of Days! End of Days!


Heed the call, Warlords all,


Time has run and all must fall,


Your final stand in Heaven's Hall:


End of Days! End of Days!



A Tournament of Armies V - End of Days


Glory in the bloodshed that is the Final Battle! Bands of Warriors, Archers, Artisans and Scientists, supported by mighty Households, gather August 1st to August 4th at the Grene Wode to Wage War in the final days.









Adult:           $20

Youth:          $15

Family Cap: $50

Day Fee:     $15


   Plus Non-Member Surcharge (NMS) where applicable.





(We know you know, but please read through 'em anyway)


There is some potable water on site for washing etc.  The faucet is on the north-west side of the bridge and will be marked.  Showers are available nearby, by donation.  Water is limited as this is a working farm - please don't take more than you need.


Quiet time will start at 11 pm on Friday, and Midnight on Saturday.  Quiet time means no drumming and only moderate revelry in camp!


***  At the owners request only propane camp fires will be allowed.  The fields are quite dry and we do not want any sparks or embers causing a problem.  Contained flames in lanterns and monitored tiki torches will be permitted.  Please note that this may change based on the fire danger in the Coastal Fire Region. If you have a propane brazier you must also have an extinguisher or other reasonable means of dealing with fire danger.  ***


The SCA has a long history of practicing a "Leave no traces" method of camping.  The Event Steward team will look for your help in following this practice at A Tournament of Armies.


We will be abiding by the An Tir Leash Law.  Please make the event enjoyable for all attending and keep your four-legged family member tethered while on site.  Pets must be cleaned up after by their humans.


Please secure your food and beverage storage, and mind your trash and recycling.


There is a small garbage bin on site.  It can be found near gate.  This is for Garbage only.  If you are able to take your garbage home with you please do.


Recycling is to be removed from the site by attendees.  Please do not leave any by the garbage bin.  Recycling bags are available at Gate if you need one.


No Grey Water pits please.  They represent a significant threat for horses.


Smoking permitted in your own camp provided your neighbours are ok with it.


This is a working farm; please ensure you remove all debris from your camp site.  Use extra care with cigarette butts, broken glass, tent spikes, bottle caps, etc.


Due to the number of activities taking place on site, we remind you to mind the war fields and archery range, and especially to keep an eye on your smalls. 





Please note that exact times may change.  If you are day tripping, please arrive early for whatever you plan to participate in. See also "Scenarios & Tournaments" below.




 2:00 pm    Site Opens 


 8:00 pm    Nervous Newcomers Bardic competition (location TBD)


                  Secret theme of the Siege A&S Competition announced at Bardic 


 8:30 pm    All-Marshals Meeting - All marshals, MIC's and field marshals (location TBD)


11:00 pm    Quiet Time begins (no drumming, only moderate revelry)




  9:00 am    Opening Court


                   Welcoming by the Baron and Baroness


                   Explaining the Tactical Rules and Parameters (TRP's)

                   Invocation of Lists. Each Army with all its followers will perform / display its "End of Days Processional" for Coins.


10:00 am    Archery and Thrown Weapon competitions begin


                 "End of Days" A&S Competitive Exhibition opens - lay out your Exhibits


11:30 am    Armour inspection and warm up for rapier fighters


12:00 pm    Rapier War scenarios begin  (Request that all rapier fighters help marshal for the first couple heavy scenarios)


  1:00 pm   "End of Days" A&S Competitive Exhibition presentations & judging


                    Armour inspection and warm up for Heavy Fighters


  2:00 pm    Heavy War scenarios begin


                   Archery Boon Tournament


  3:00 pm    Rapier Boon Tournament


  6:00 pm    End of fighting for the day


  7:00 pm    Principality Court


  8:00 pm   "End of Days" A&S Competitive Exhibition closes - recover your Exhibits


                  "End of Days" Bardic Tournament                   (Tentative) Pas d'Armes - multi discipline tournament - Heavy, Rapier, Cut and Thrust, Boffer, etc.


12:00 am    Quiet Time begins (no drumming, only moderate revelry)




  9:00 am    A&S Siege Competition presentations & judging


10:00 am    Heavy War scenarios continue


  2:00 pm    Fighting Ends


  2:30 pm    Combat Archery Prize Tournament


  4:00 pm    Cut and Thrust Tournament


  7:00 pm    Closing Court (Principality Court if desired by HRH)




  1:00 PM    Site Closes.  Please "Leave no traces" at your camping area.





Classes organized by the Lady Aelana Cordovera for the University of Tir Righ.  Register at her Merchant's booth; pay instructors directly. Still room for more teachers to sign up.




12:00 pm - 1:00 pm  Master Nikolai Andreiov "Games". Learn how to play games the way medieval people did.  For all ages.  Includes instruction and playing time.  $2 for handout, 8 students.


12:00 pm - 2:00 pm  Niall An Bacach "Making Garb for New Sewers".  An introduction to making basic T-tunic patterns and accessories.  $1 for handout, 8 students.


12:00 pm - 2:00 pm  HL Azure al Kabeelah "Intermediate Bardic".  A hands on class to improve Bardic performance.  $5 for songbook, 10 students.  At Merchant "JC Superstore".


  2:00 pm  - 3:00 pm  Niall An Bacach "Voice for Heralds".  Projection and Voice Development for those interested in exploring voice heraldry.  $1.


  2:00 pm - 6:00 pm  Ingvar the Restless "Intro to Bodhran".  History and technique of playing the Celtic drum, demonstration and practice time included.  Cost TBA for extensive handout, 8 loaner bodhrans available.


  3:00 pm - 5:00 pm (or after after Adult fighting finishes, listen for heralds)  Sgt Jaysen Werner "Boffer Tournament". Parents should contact Sarg John on Facebook ( for requirements for children who do not have helmets.  Some loaner gear available.





Warlords - gather your armoured, your rapiers, your archers, your devisers and ensure you bring the backbone of any battle - your service army.


If you are Warlord looking to fill your ranks, or a warrior, devisor or attendant looking for a Warlord, we will have opportunities on Friday night at the Stewards Hall to make arrangements, as well as during Armour Inspections at Court on Saturday and Sunday Mornings.  See Schedule for more details.See also Scenarios & Competitions below.





You can have 10 heavy fighters in your heavy unit, BUT, knights and combat archers take 2 slots. So a unit of 2 knights and 1 combat archer could have 4 regular heavies to fill it out to 10 slots.


Heavy units earn Coins.





You can have 4 rapier fighter in your rapier unit, BUT, white scarves take 2 slots. So a unit with 1 white scarf could have 2 regular rapier fighters to fill it out to 4 slots. An RBG with 10 shot is 1 slot. No gleaning.


Rapier units earn Coins.





You can have 10 archers in your archery unit, BUT a goose takes 2 slots. A unit with 3 geese could have 4 regular archers to fill it out to 10 slots.


Archery units earn Negative Regen (NR) boons.



Thrown Weapons


There is no limit to how many people can throw for a Warlord. Adults only.


Earns Negative Regen (NR) boons



Arts and Science


There is no limit to the number of Arts and Science people you can deploy.


A&S units earn Regeneration (Regens) boons.





There is no limit to the number of Service people you can deploy.


Service units earn Coins.


All Activities earn 5 coins per hour (Subject to change during event planning)

    ⁃    Gate / Lists

    ⁃    Watch / Marshaling

    ⁃    Waterbearing / Teaching / Other





There is no limit to the number of Equestrians you can deploy.


Equestrians earn Coins





There is no limit to the number of Bards you can deploy.


Bards earn Coins





(Prices subject to change during event planning)



You can buy more Fighters!


Heavy Fighter - 10 coins

Knight - 20 coins

Combat Archer - 20 coins

White Scarf - 20 coins

Rapier Fighter - 10 coins

RBG with 10 Shot - 10 coins

Goose - 30 coins

Archer - 10 coins



You can buy Boons!


Regen - 10 coins

Negative Regen - 10 coins





In order to either warm up for your War scenarios or to just get some more fights in with your friends, we are looking for volunteers to run several fun tournaments throughout the weekend.  If you are interested or have an idea please see Warwick or Callen and we will see how best to facilitate this for you.  Unless otherwise noted all armoured and rapier tournaments will be held in the erics near court.

See also Event Schedule above.




Friday Night


Scenario 1 - Knight err...... Night Shoot


Confident in the Knights ability to fend off all who would oppose them, a Squire has decided to set up lanterns to ease the Knights way about camp! Noble Archer...  Can you show the Squire the error of his ways?


Earns Negative Regens



Saturday Morning


Scenario 2 - Good vs. Evil


Before you are the hearts of good and evil.... can you take out the evil ones?


Earns Negative Regens



Scenario 3 - The Demons have taken the Abbey


Demons! In the Abbey.......The horror.... Demons have taken the Abbey and the monks have had to abandon the brewhouse! Can you help wrest control of the Abbey back?


Earns Negative Regens



Scenario 4 - The Great Old(ish) One


His noodly appendages reach out to change all they touch.


"Thou shalt have no other monsters before Me. I am the Flying Spaghetti Monster....."


Earns Negative Regens



Saturday Afternoon


Further Scenarios


Children's / Youth shoot.


After that, Royal Rounds and IKAC's for all


Earns Negative Regens



Thrown Weapons


Anyone can throw (Adults only). There will be an image on the target and a point given for every weapon that sticks.


Earns Negative Regens



Arts & Sciences


Saturday Morning


"End of Days" Processional


Each participating Army will be awarded Regens on the spot at Opening Court by the Baron of Lions Gate for its shock-and-awe demonstration of apocalyptic prowess in all martial, bardic, dance and artistic fields.



Saturday Afternoon


"End of Days" A&S Competitive Exhibition


In any medium, with short presentations and judging Saturday afternoon, on the criteria of Craftsmanship (functionality, difficulty and detail), Authenticity (of materials, tools, methods and purpose), Elegance (creativity, originality, knowledge, display and fit to theme) and Documentation (one page to be part of the exhibit and to support the above). Many Regens will be awarded to the artisans to be passed on to their Warlords, for Best in Show, Honourable Mention in other categories at the discretion of the Judges, and Worthy Participation.



Sunday Morning


"Surprise Theme" A&S Siege Competition


On a theme to be announced earlier this weekend and assembled on-site from whatever competitors have brought, borrowed, bought or found there. Short presentations and judging before the day's battles. Criteria as above, except no written documentation will be required. Again, Regens will be awarded.



Heavy & Rapier


Rapier will be resolved on Saturday.


Heavy will finish Saturday with 2 armies that on Sunday engage in 2 coin rounds followed by Push Battle for the final victor and Warlord.




Counting Coup


1 coin per armband brought back to Lists.  Once a fighter reports to Lists  they may not re-enter fray.  Dead fighters do not report - any armbands on a dead fighter may be taken.  Fighters left on the field after 30 minutes are dead and not counted.


30 minute time limit.  A 15 minute warning will be given.



Capture the Flag + Counting Coup


Each Warlord will be wearing a SPECIAL flag.  Bringing a SPECIAL flag back to lists is worth 10 coins.  All fighters will be wearing counting coup flags, and each is also worth 1 coin.  Bonus of 1 coin per man left alive in your unit. Once a warlord reports they may not re-enter fray.


30 minute time limit.  A 15 minute warning will be given.



Merge Round


No coins earned.  Challenges predicated on highest coins - high coins challenge down. Winner of challenge becomes Warlord of both.  The Challenged Warlord selects the Scenario:

    Castle Battle

    Gate Battle

    Bridge Battle

    Open Field

    Forest Battles





Coin Round


Low coins challenge up.   The Challenged Warlord selects the Scenario (see above). Win scenario for 25 coins + 1 coin for every warrior left standing.


Push Battle


Once all the warbands have been merged into 2 armies, they engage in push battle for the final victor.





Friday Evening


Nervous Newcomers Bardic Circle


A Pick, Pass or Play (facilitated) Bardic Circle, contests for Best Youth Performance, Best Lullabye, and Best War Chant. Coins will be earned.



Saturday Evening


Bardic Tournament


To the theme "End of Days", this will be a standard double elim format, theme tourney, with themes for each round drawn from a hat and each competitor given five minutes to come up with a competition performance on that theme. Themes will include Death, the Otherworld, Judgement, War, Famine, Rapture and Wordfame. Bards are matched up and perform back to back, and then the bard who feels his performance was NOT the winner opts to take the loss. Coins plus prizes for first and second place in the Tourney, for Best Death and for Honourable Conduct, as chosen by the other competitors.





Four Horsemen Challenge


Arena is set up with a tilt with the quintain at X, four rings standards along the west wall, a large javelin target at A, heads posts randomly set throughout, and an assortment of food objects suspended on fences, placed on the tilt or otherwise dispersed. The heads posts are labelled with the names of Kings of England, the Javelin target is set with fluid filled balloons. There are Boon tokens hidden in each of the events. Each quandrant of the ring has a dedicated groundscrewman, and a scorer overall. There will also be a flare judge who will watch the whole event and award points for riding with style, cleverness in puzzle solving, and/or good horsemanship.


Death: slay as many of the Kings as possible, in the order they actually died! One head will bear a Boon token.


Pestilence: throw Javelins to burst as many "pustules" as possible. One balloon will bear a Boon token.


Famine: gather as many food items as possible from the stashes in the arena. One food item will bear a Boon token.


War: one strike of the Quintain (must make it spin) enters one for the War challenge: highest cumulative score from the other challenges will decide the winner. A Boon token will be placed on the quintain, to go to whoever dislodges it.



Which Quid Game


Arena is cleared of all obstacles, and three target rings are placed on opposite corners. Players are divided into teams, and paired up according to skill (W, T or C). A ball or beanbag is the Quiffle, and must be tossed through the target rings to get points, five points for the big ring, ten for the small. It can be blocked by an opposing player with sword or with racquet. After a set number of minutes, players switch out until everyone has had a turn to try and score points. At random times a fifth rider may enter the ring, bearing on their belt a winged ball in a sock, which, if retrieved, scores the retrievers side fifty points and ends the game.



Other challenges


Flag race: pomp and ceremony a big bonus. Ride pretty, win coins!


Egg and spoon: all competitors are given an egg on a spoon which they must carry in one hand. Lined up across the width of the ring, the caller calls for them to proceed down the arena at walk, then turn and walk back, then trot, turn and trot back, etc, until only one egg remains on its spoon.


Ride a buck: each rider places a strip of paper under their knees and then rides under the direction of a caller at all gaits safe, until only one rider has a strip left under their knee. Even more fun if bareback.




Site Info:

Name: The Grene Wode

25133 O Ave

Langley, BC



Directions to Site:


   From the East: Make your best way to HWY 1. Take HWY 1 West. Get off at 264, heading South. Turn Right at 0 Ave. Event is on your right hand side after 256 St and before 248 St.


   From the West: Make your best way to HWY 1. Take HWY 1 East. Get off at 264, heading South, follow directions above.


   From the South: Make your best way to Guide Meridian (WA539, Meridian St. or exit 256 on the I5.) Cross the Border at Lynden/Aldergrove crossing. Turn left at 0 Ave. Event is on your right hand side after 256 St and before 248 St.



Also Known As:


Donatello's Farm (The Grenewode)

25133 Zero Ave.

Aldergrove, BC  V4W 2H4


Site Info:
Name: The Grene Wode
25133 O Ave
Langley, BC

Directions to Site:

   From the East: Make your best way to HWY 1. Take HWY 1 West. Get off at 264, heading South. Turn Right at 0 Ave. Event is on your right hand side after 256 St and before 248 St.

   From the West: Make your best way to HWY 1. Take HWY 1 East. Get off at 264, heading South, follow directions above.

   From the South: Make your best way to Guide Meridian (WA539, Meridian St. or exit 256 on the I5.) Cross the Border at Lynden/Aldergrove crossing. Turn left at 0 Ave. Event is on your right hand side after 256 St and before 248 St.

Also Known As:

Donatello's Farm (The Grenewode)
25133 Zero Ave.
Aldergrove, BC  V4W 2H4

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