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The An Tir Handbook, 3rd Edition, May XXXIII/1998

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There are a number of guilds currently active in An Tir: Arachne's Web (Society-wide lacemakers), Armorers Guild (Kingdom-wide armorers, metalsmiths, weaponsmiths, and jewelry-makers), Black Kettle (Kingdom-wide culinary), Costumers Guild and it's two sub-guilds: Embellishers and Weavers, Herbal Guild, Moneyers Guild, and Spiritmakers Guild.

To start a new guild, first get a bunch of like-minded folks together and while you're sharing your common interest talk up the concept of guildhood; meet regularly. When you feel you're ready to start the process to become an official kingdom guild, write up a proposal for presentation to the Crown and the Kingdom Arts & Sciences Minister. In the proposal include the purpose of the guild, its structure, the first officers, activities, the limits of the guild, and proof of at least five Sustaining Members in two different branches.

If your guild is approved by the Crown and the Arts & Sciences Minister, you will go through an incipiency period of six months to three years. If the Crown and the Arts & Sciences Minister are satisfied that you are a viable guild and will be an asset to the Kingdom, you may petition the Crown to execute a charter making your guild official.

If your guild produces a newsletter, you should send complimentary copies to the Royalty and the Kingdom Arts & Sciences Minister.

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